Eye Of The Beholder Maps10/16/2021
Here and here (both HTML, same thing) at the Eye of the Beholder Help Web. The graphics in this game are superb, from the faces of your party members and NPCs to swords. You control a party of four adventurers that has to explore the sewers of your city and eradicate the evil that has infested them. Its a real-time 3D dungeon romp at its best. Eye of the Beholder is an all-time favourite.Whew This (and the rest of this series) is one of the meanest and most difficult RPG's I have ever come across. My aim in creating these maps was to display all the relevant information for each level in an easy toHints and spoilers for Eye of the Beholder I. Another walkthrough can be downloaded from Sentinels Lands of Lore page.GameSpot Review - Eye of the Beholder II - Legend of DarkmoonEYE OF THE BEHOLDER II LEVEL MAPS © 2005 Simon Osborne The maps contained in this document were compiled from a variety of online sources, though mostly my own maps drawn while re-playing the game in February 2005. Here at The Computer Show.
Eye Of The Beholder Maps Mods And AllI also added a new dialog that lets you know if the weight is good or not enough.Warning: The Older HAK files are no longer complatible with the Enhanced Edition, you must download the newer files on this page.Also a very big thank you to Beamdog for their ongoing support of my mods and all of the community mods in their curated program. About the equivalent of a sword. That's now been changed to 3 lbs.A lot of new bug fixes, script changes and fixes, most of the Armor in the game has been changed with a new makeover look. Some areas have been redone and the areas changed. Most levels have been highly detailed with new grass, rock and many other placeable items. Thank you all for your contributions.This version of the mod is highly edited. You guys have made some incredible third party items. Also, we want to thank all of the community for their hard work on the content that was created for NWN and to anyone’s tilesets or objects that are currently being used in the mod. The biggest change is the way some of the scripts have been rewritten and the newer textures for the Undead. This new Enhanced Edition of the mod can cause older slower PCs or older graphic cards to have issues with performance.We have included many new encounters to give you a more realistic feel. Plus many other changes and fixes and some new weapons added.Please be aware. The overall Cosmetic look of the entire mod will look and feel different. The overall difficulty has been increased in certain areas. Also with those there are some new armor and weapons added to help fill out a few of the other classes. And the Newer and meaner Beholder.We have also added a few new boss encounters too these can be found in the secret dungeon. Wait until you see them!!The New Textures apply o the following creatures.Werewolves, 5 remodeled Zombies and Warriors, Mummies, Ghouls, Ghast, Wight’s, New Kobolds, Ravangers, Litches, Vampires, Undead Skeletons and Warriors, Ogres, Doom Knights, Imps. This is a community add-on that we have added to the mod. YOU MAY/MUST TURN OFF SHINNY WATER or the game will crash when loading the first cut scene.The EOB Team is proud to release Eye of the Beholder. So we really hope you enjoy the new enhanced version.ATI CARD owners there is an issue with some of the later ATI drivers. I can’t say that there will be any more updates to the mod. There are 7 new Henchman that have been created just for Eye of the Beholder. Don't rush through the maps or you will miss out on over 200 new magical items that have been added to the game. There are over 25 side quests in Eye of the Beholder that can be completed. The original Clue Book for EOB can be used to help you complete the game, if you don’t have the clue book we have included a PDF Walk thru to help you. Each of the 12 levels has been recreated from the original maps used in the 1991 version created by Westwood Studios, 2 SECRET LEVELS and 8 in-game cut scenes. I dont think that anyone from the team will read this but, whatever.-During the final battle, there was no music.-I wish the team had put music on the dwarven halls, which felt like a safe haven, and he tileset looked great so maybe this track would be fittingOnce again thanks for the all the hard work you put into this, I wish there were more comments on the module because is one of the greatest on the vault.I just got around to finishing the mod, here are a few notes:1) The area design looked great. Although I haven't played the original this was a blast from begining to end, I didn't encounter a single bug on the playthrough.The EoB Team did a great job and I'd give it a 10 if not for two things that I felt were a bit lackluster or perhaps were affected because of my override files. I think that this is as good as it gets, from the cutscenes that don't extend beyond what is needed, to the companions, the decoration and layout, the secret walls, the loot, the enemies, boss encounters, puzzles, the secret quests. So I gave it another two weeks ago, with a monk and finished yesterday. - EOB TeamI played this mod a year ago, with a halfing bard, and I couldn't get pass the undead floor. We hope you will enjoy playing Eye of the Beholder as much as we did creating it. One of the biggest hindrances to enjoying this fully was the dependence on the Walk Through, something that I have a love-hate relationship with usually. I have to leave this after doing many of the quests and such, but still not having all the keys to progress to the end. Later I also made another item to quickly loot gold from the massive amount of bodybags - I wish had done that earlier as it saves some time.10) if I play again I'll try it with the above mentioned items but without henchmen as I become too dependent on them (the dog and Dorhum).11) Advice for new players - prepare early to deal with poison and disease.This magnificent effort played without incident, I think, once I got the HakPak downloaded and installed! This was so huge an effort, with so many areas and hidden aspects, that it finally broke me. Might have had something to do with the Greater Sanctuary - maybe if I resurrect Dorhum or cast BBoD when in sanctuary the "attack nearest" command is somehow blocked but even so I would expect them to attack on their own.6) also in the final battle the boss stops attacking after awhile (maybe after exhausting spell-like abilities?) and lets his opponents hammer away to the end.7) also in the final battle, when approached the golem attacks but the boss does not until either attacked or spoken to - allowing the pc to pick off the golem first.8) at the very end I also got that bad format error on the final movie.9) early on the lack of access to merchants was a pain so I added an item to give me access to the modules first merchant whenever I wanted. Sometimes Dorhum and sometimes the BBoD would not attack the boss. Gives players a chance to try out various tactics and builds.2) the second alcove was inaccessible to my gnome - I could not open its container.3) on level 12 some of the ruby golem animations did not play when the golems moved - they just slid across the floor and stood near me when attacking.4) some of the rust monsters and some of the gargoyles did not become corpses when they died - they just stayed there standing.5) in the final battle I tried to use some Greater Sanctuary and Black Blade of Disaster spells, and resurrected Dorhum. Mac keyboard remapperI got down to and around Level 11, but some areas were not accessible still. Spoiler:I finished many quests including the King and Son, The Poison Remedy, the Spell book, the Spider Queen(s), the Evil Wizard, killed the Three Liches, drove off the Drow chick Shandia, and got many of the Stone keys, but not enough it appears. Couple that with maps that were virtually impossible to rectify with the actual game maps, and it was tough thing to figure out usually. On the other hand, I love having a good Walk Through when it bails me out of an otherwise stuck situation!In this module the Walk Through is a huge document with so many clues to hidden things that it was a bit overwhelming many times. I left my dog Dof in good hands at the Dwarven Camp. I spent probably 20+ hours exploring and fighting with myDwarven henchie, which is a very nice and full interface, but now I have to say goodbye. I really liked the imagination and effort that went into this thing, but as I said I just have to give up now. In this module you actually have to fall through pits to get to certain places, which is a bit foreign to me typically.
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